22.02.2009, 16:51
Granted, I understand the physics behind gravity, but like you said, that doesn't take into account drag caused air resistance, which on a large open area like a wing will be a lot more than on a solid object like an engine.
I was thinking that a calculation of momentum based on area like that would require a hefty amount of extra code, where the effect I'd like to see might be acheived by varying the speed of each object, just giving each one a %age deviation from what they have now.
In any case, I'd probably consider the first mod request, texturing of the broken pieces as something that would increase immersion for me more than the bits falling in that way.
e: and having thought of it, the air resistance would have a much more profound effect on the forward motion of the pieces, slowing the larger/lighter pieces down and causing them to have a much more vertical drop than the heavier lumps which would carry on without much resistance... maybe.
I was thinking that a calculation of momentum based on area like that would require a hefty amount of extra code, where the effect I'd like to see might be acheived by varying the speed of each object, just giving each one a %age deviation from what they have now.
In any case, I'd probably consider the first mod request, texturing of the broken pieces as something that would increase immersion for me more than the bits falling in that way.
e: and having thought of it, the air resistance would have a much more profound effect on the forward motion of the pieces, slowing the larger/lighter pieces down and causing them to have a much more vertical drop than the heavier lumps which would carry on without much resistance... maybe.