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[MOD] AI Mod V.17 *UPDATE*

you're a real celebrity, can I have your photo signed? :lol: :lol: :lol:

As I am testing (using Big Grin ) your 1.17 mod a lot, I'd like to make a summary of things, which you could tweak... After you shake that bandit on your six! :lol: :lol: :lol: Nobody wants to see you peppered... :wink:

1) As new DCG (3.40) is released, Jabo's flight path has been tweaked, so they do not hit the ground on their way. They should engage, when under attack, so let them drop bombs.
2) Interception code should be checked, because it happens almost every mission - Zeke 500-800 m bellow the bomber shooting empty sky... Last time I watched it, it made 2 passes like this before it found the :lol: real :lol: plane.
3) Gunners should shoot more often - they do not shoot in the final phase of fighter attack almost at all. Maybe this is experience related... However, rookie should fire like hell, but not hit the target.

IMHO I wouldn't do any changes to bomber gunnery or AI maneuvering, as you do not have much time, the first 2 points are the worst...
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