01.03.2009, 10:38
This is not as simple as I thought.
This is a typical building type from inbuildings.txt.
18_bld House$46Warehouse 1 1134.31 1885.78 90.00
In Mission builder if you destroy the object then the "1" becomes "0" in the *.mis file.
But if you edit these in inbuildings and try to "Create" a new actors then Act.jar returns an error.
Is this because the game engine will not accept this or is it just because Act.jar is not written to accept this option? Anyone know?
This is a typical building type from inbuildings.txt.
18_bld House$46Warehouse 1 1134.31 1885.78 90.00
In Mission builder if you destroy the object then the "1" becomes "0" in the *.mis file.
But if you edit these in inbuildings and try to "Create" a new actors then Act.jar returns an error.
Is this because the game engine will not accept this or is it just because Act.jar is not written to accept this option? Anyone know?