How do you use destroyed objects in maps?
#3

Hi!

I think that about this we can have two solution:

FIRST:

Create map with destroyed object that will be compatible with others user:



Create the template and destroy object:

- By destruction brush and save the map template with name;
or
- Saving the template first and editing after object by object in the mis file changing:

18_bld House$46Warehouse 1 1134.31 1885.78 90.00
into
18_bld House$46Warehouse 0 1134.31 1885.78 90.00

to destroy that objects.

SECOND:

Create map with destroyed object that aren't compatible with others user:



By creating your own destroyed objects:

- Open static.ini , find , copy and past at the end of file the object you like to destroy

EX:

[buildings.House$SevastopolQuay]
Title SevastopolQuay
MeshLive 3do/Buildings/Crimea/SevastopolQuay/live.sim
MeshDead 3do/Buildings/Crimea/SevastopolQuay/dead.sim
Body RockBig
Panzer 1.30

modify it into:

[buildings.House$SevastopolQuay_DEAD]
Title SevastopolQuay_DEAD]
MeshLive 3do/Buildings/Crimea/SevastopolQuay/dead.sim
MeshDead 3do/Buildings/Crimea/SevastopolQuay/dead.sim
Body RockBig
Panzer 1.30

Remember that the game load the objects by name , so you have your own destroyed objects to put and see directly on the map in FMB but them are incompatible with others users that haven't them in their static.ini file.

IN THE NEXT FUTURE

I'm making an add to static.ini with all the object with destroyed mesh.
When I'll finish it (I hope soon!!!) I'll post it to MR.JOLLY with this name: UNIFIED_DESTROYED_OBJECTS_MOD and , if approved , all the users can place directly destroyed objects in FMB and all of them will be compatible EACH OTHER!

cheers

walter

SEMPER INCOMMODUS
Reply


Messages In This Thread

Forum Jump:


Users browsing this thread: 5 Guest(s)