DCG: An idiot's Guide

Scharnhorst1943 Wrote:
Beowolff Wrote:no problems with 3.40 so far...working fine.

btw... anybody familiar with the Timetable commands in DCG?

I am not, unfortunately. However, I do know that it is a way of adding specific things at a specific date.

For example)

Change the type of aircraft that a specific squadron flies on a specific date.
Change a location alliegence on a certain date
Have specific units appear on certain dats, like an aircraft carrier appearing in a map on a specific day

Useful, but icing on the cake so to speak. The foundation of the campaign must be solid before getting into timetable commands ... just my 2 cents.

that's correct. if you don't have a workable camapaign already, there is nothing the timetable commands can do to make it work properly. they won't make a campaign...nor will they make a bad campaign a good one. however, from my early experimentation, they (the timetable additions) do seem to have the ability to really broaden what can be done with a good, solid DCG campaign. my (already workable) campaign (still a WIP at the moment though and undergoing testing) has seemingly been very enhanced by the addition of these timetable placements. basically, they give you a lot more 'pinpoint' control over what is happening within the campaign...and when. ---though as i continue testing bugs or faults may show up...who knows. fingers crossed. :wink:

so far they haven't seemed too hard to use, mostly, from what i can tell...just great care needs to be taken in their use. dates have to be specific and entered in the proper format, lines and spacing between commands have to be done properly or you'll have two or more commands trying to run at the same time, care has to be taken in naming squadrons properly, etc...also, some good thought and planning has to be put into the commands so that the commands being used FIT in with the ongoing campaign and what you are making happen (by use of the commands) makes SENSE with what has already gone on before. otherwise, just get a mish-mash of occurances that mean little to anybody.

what so far is helping me with these commands (and the entire campaign in general) is already having a good, solid plan of what the campaign is about, where i want it to go...all laid out step by planned, logical step. i put it all down on paper, first...then build each segment of the campaign to be in line with what i've already drawn out....making needed changes (work arounds) along the way to fit in with things that i find impossible to work in my original layout. this makes it so much easier to keep track of where your campaign is going and makes every NEW step easier and quicker. also, if something goes astray (as it often does for me) makes it easier to step back and take a look at what i've done and what might have caused the problem so makes fixing it much easier. also helps keep me from losing sight of my original goal or thrust of the campaign. i just have to look at my blueprints to see what i need to do next.

works for me anyway. before i started doing that...it was sheer mayhem!

:lol:
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