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Carrier Catapult mod version b4 (updated 3/14/2009)
#27

Sora Wrote:Does the rest of my squad mates require this program for it to work for them too when I'm hosting a co-op? Great work by the way, just awesome! Big Grin

Yes, anyone wishing to get a cat shot will need to have this in their MODS folder.

American, we've been testing this mod for a couple of weeks over at Air Group 51, and we have not seen any such annomilies such as you describe. Most of the testing has been carried out in coops though.

I can say this to all without qualification, this mod combined with the carrier takeoff and wind config mods - all by Fireball - have totally revolutionalized the PF sim! You can now realistically operate from Jeep carriers with fully loaded aircraft without artificially adjusting the ship's speed to something higher than is historically correct. It has turned this game into an extremely realistic WWI/WWII/Korean war combat simulator.

With the advent of the catapult, all we need now to begin getting serious about a Korean war scenario is Jagr's P-80 project to be released. Then it will fall on the 3rd BG to finish their map of Korea and we're off to the races!! :lol:
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