07.03.2009, 02:02
please read ALL of the above posts on this subject... but to simplify...DCG does NOT need to be modified to use the new maps. it isn't simply add the maps and then it works. DCG only uses the maps to draw the missions...pretty well exactly how YOU would do it in the full mission builder yourself if you were creating a mission. DCG will use ANY map YOU tell it to...and you tell it how by MAKING a campaign for it. thus the creation of a campaign is the only way DCG will know "which" map (old or new) to use in building a mission.
the posts above this one will go into more depth on the in's and out's of what's needed, plus the link that was provided.
there are several of us working to create new DCG campaigns that call up the new maps, but it's long and arduous work...takes a good while. i've been a solid month building one and am just now putting the finishing touchs on it. ---and it's fairly small! hock: a road system has to be built for the vehicles to run on, sea routes for the ships to sail, patrol boxes for carriers, static objects put in place for DCG to use, squadrons to research and put in for DCG to use, a working mission master file has to be created, airfields have to be created or linked to, etc, etc, etc. takes a good spell to make anything quicker than a take off and land.
then on top of all of that...it has to ALL be made to run together in a way that functions properly and makes sense to the campaign...and that right there is one tough mother to do properly.
usually, changing one small thing to make it work right will change "something" else to work wrong...so you have to keep fooling with it until it ALL goes pretty well right. and that is a major chore. especially when you factor in human error (that we all do.) and the bigger and more complicated the campaign, the harder ALL of that is.
hock:
i truly think i could work on my campaign for a year and not get it exactly like i originally wanted it to turn out. but it's about close enough for cigars and i need to stop fooling with it and just let it be if i can just reach a point where everything is C_L_O_S_E. otherwise, i'll grow old doing this thing.
:lol:
the posts above this one will go into more depth on the in's and out's of what's needed, plus the link that was provided.
there are several of us working to create new DCG campaigns that call up the new maps, but it's long and arduous work...takes a good while. i've been a solid month building one and am just now putting the finishing touchs on it. ---and it's fairly small! hock: a road system has to be built for the vehicles to run on, sea routes for the ships to sail, patrol boxes for carriers, static objects put in place for DCG to use, squadrons to research and put in for DCG to use, a working mission master file has to be created, airfields have to be created or linked to, etc, etc, etc. takes a good spell to make anything quicker than a take off and land.
then on top of all of that...it has to ALL be made to run together in a way that functions properly and makes sense to the campaign...and that right there is one tough mother to do properly.
usually, changing one small thing to make it work right will change "something" else to work wrong...so you have to keep fooling with it until it ALL goes pretty well right. and that is a major chore. especially when you factor in human error (that we all do.) and the bigger and more complicated the campaign, the harder ALL of that is.
hock:
i truly think i could work on my campaign for a year and not get it exactly like i originally wanted it to turn out. but it's about close enough for cigars and i need to stop fooling with it and just let it be if i can just reach a point where everything is C_L_O_S_E. otherwise, i'll grow old doing this thing.
:lol: