09.03.2009, 11:29
my humble campaign finally finished: read about it here.
viewtopic.php?p=156595#156595
this is my first one and i used EVERYTHING spoken of in THIS thread.
that's right, i used practically every bit of advice offered in this thread. YOU CAN DO IT TOO! unless you have a very tight time constriction, anybody can make a DCG campaign. it's not hard at all...just time consuming and nitpicky. what i mean by nitpicky is that you have to do a lot of reading and understanding and then you have to follow the instructions closely. being casual and careless will result in things not working right or not working at all. other than that, once you understand how DCG works, the actual construction is pretty easy, especially with the great instructions provided here by Scharnhorst1943.
my suggestions for any would-be campaign makers is to start slow and go slow...making sure that you fully understand each step of the process as you go along. everything in a DCG campaign has a purpose...every file. once you understand what each file does and why it's there, the whole thing will be much easier for you to make, plus it'll be easier to find faults (and fix) or mistakes that you will make as you go along.
thanks, Scharnhorst1943, for starting this thread and helping me get on the campaign making wagon!
salute!
viewtopic.php?p=156595#156595
this is my first one and i used EVERYTHING spoken of in THIS thread.
that's right, i used practically every bit of advice offered in this thread. YOU CAN DO IT TOO! unless you have a very tight time constriction, anybody can make a DCG campaign. it's not hard at all...just time consuming and nitpicky. what i mean by nitpicky is that you have to do a lot of reading and understanding and then you have to follow the instructions closely. being casual and careless will result in things not working right or not working at all. other than that, once you understand how DCG works, the actual construction is pretty easy, especially with the great instructions provided here by Scharnhorst1943.
my suggestions for any would-be campaign makers is to start slow and go slow...making sure that you fully understand each step of the process as you go along. everything in a DCG campaign has a purpose...every file. once you understand what each file does and why it's there, the whole thing will be much easier for you to make, plus it'll be easier to find faults (and fix) or mistakes that you will make as you go along.
thanks, Scharnhorst1943, for starting this thread and helping me get on the campaign making wagon!
salute!