Need help creating map texture files
#1

I have my 512 x 512 pixel tile;
I've made a seamless image for it;
Saved it as .tga, no compression etc.;
Added it in the mapmods/maps/_Tex folder and added the necessary line in the appropriate load.ini;
Looked at it in game and it shows up just fine.

Now here's the rub - and it's something that's been mentioned on here before - the tile image is far too bright, almost luminous. I know what I need to do, adjust some values, but not how to do it. Is there a hard and fast rule for all tiles or are they all different in this respect?

Now, bear in mind that I'm fairly close to a novice with Photoshop and Gimp, can anyone explain what I have to do to get the tile displaying how I want it to look?

Do I have to adjust Hue/Saturation, Contrast/ Brightness, Colour Balance, Layer Properties or anything else, and do I need to play with all of them or just one? I've had a go and fiddled with them all but can't get it to look right.

If someone can give me a 1-2-3 of adjustments I'll be a really happy bunny!

:cheers:
Reply


Messages In This Thread

Forum Jump:


Users browsing this thread: 1 Guest(s)