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Carrier Catapult mod version b4 (updated 3/14/2009)

Updated B3 version will be out soon.

Tenitive addition to b3 version below.


Version b3 adds more power to the catapult, and catapult adjusts its power based on total loaded weight of the aircraft. Adds optional CatapultBoost parameter for dogfight and single-player missions. Fixes problem where catapult did not work on USS Princeton and USS Belleau Wood.

There is a parameter 'CatapultAllow 0' that you can put in the [Mods] section of the mission (.mis) file, which prevent all catapults from operating the mission. The chocks will work as they normally would without the mod.

In dogfight and single-player missions you can set the parameter 'CatapultBoost 1' in the [Mods] section of mission file. This will increase the power of the catapult by approximately 25 percent. This gives you roughly the same results as you would have in a carrier moving at 19 knots in a co-op mission.

The catapult should work on the CVL's, CVE's, Essex/Intrepid (both catapults), Illustrious, and the Graf Zeppelin (both catapults). From what I could see, none of the Japanese carriers in the game have catapults.

The AI don't know about the catapults yet, so they still take off the old-fashioned way.
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