Flying offline: Clearance for landing
#1

Hiya,

This has been something that has bugged me ever sinceI got my first copy of IL2 all those many years ago, and all of sudden I need to sound off about it and hopefully get some perspective at the same time. You probably already know whats coming next...

You and half a dozen other aircraft are all arriving back at the airfield and all the requests for landing start going to the tower, The tower clears someone for landing and you go around. The others keep trying and by the time you're lined up again, you do the Tab>8>4 to request clearance.

"Red leader, alright. You're cleared for landing" comes the reluctant voice of the controller. My flaps are down, gear is down and the speed is dropping off fast. I'm balancing the throttle and I'm down to just 70 or 80 feet from touchdown when I see the back end of a plane right in my face and I gear-up, flaps-up and throttle up to avoid a hideous and career stunting crash!

Just recently in the excellent FEAF campaign, I landed a P40 at the airfield and hadn;t yet had time to switch to the cinematic camera to assist with taxiing to the correct part of the runway and off to a safe area. I had full clearance to land and just as my wheel brakes were starting to bite, the nosecone of a massive B17 reared up above me and I swear I saw small print of the bombadiers handbook before both it and I transformed from warbirds to smouldering crater.

How does the clearance thing work? Since we are unable to address specific towers, does IL2 radio the closest one from where you are or does it put a call out to all towers and it just replies okay because somewhere there is an empty runway you can use. Or is it that it has no awareness of you in proximity to the AI?

I find that last option, although not totally unbelievable, slightly unlikely since the AI have enough awareness of me to fill me with bullets all the time and make my statistics in the offline campaigns an embarrassment.

Any input is appreciated on this one.

Thanks in advance,

Rob.
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