14.03.2009, 12:06
I found the USAAF markings section right off, but that's not the problem. No matter how I change the settings in that section the numbers still come out black.
And now I'm noticing that they are way too small. I tried looking at the mat files for this, but with so many files, even when I find the one I'm looking for, I don't understand what I'm looking at.
Case in point. Where on the list below do I find the section that lists how big and where on the plane they should be?
The lines that read TEXTURECOORDSCALE under the [Layer0] Section is what I presume sets where they are to be and how big, but I don't understand the numbering sequence.
Is there a tutorial on making these or is it something only a few folks know about? I'd sure like to be able to make corrections or substitutions.
[ClassInfo]
ClassName TMaterial
[General]
tfDoubleSide 0
tfShouldSort 0
tfDropShadow 0
tfGameTimer 1
tfDepthOffset 1
[LightParams]
Ambient 0.9
Diffuse 0.9
Specular 0.4
SpecularPow 6
Shine 0.0
[Layer0]
PaletteName
Frame 0.0
VisibleDistanceNear 0.0
VisibleDistanceFar 10000.0
TextureCoordScale 0.2 -0.1 0.7 0.7
TextureCoordScale 0.0 0.0 1.0 1.0 AlphaTestVal 0.25
tfNoDegradation 1
tfCompressMajorAlpha 1
tfNoCompress16Bit 1
tfWrapX 0
tfWrapY 0
tfMinLinear 1
tfMagLinear 1
tfMipMap 0
tfBlend 1
tfBlendAdd 0
tfTestA 1
tfTestZ 1
tfUpDateClear 0
tfModulate 1
tfNoTexture 0
tfAnimatePalette 0
tfAnimateSkippedFrames 0
tfNoWriteZ 0
tfTranspBorder 1
tfNoDegradation 1
tfTestZEqual 0
TextureName ../Regiments/StencilGQ04.tga
[ClassInfo]
ClassName TMaterial
[General]
tfDoubleSide 0
tfShouldSort 0
tfDropShadow 0
tfGameTimer 1
tfDepthOffset 1
[LightParams]
Ambient 0.9
Diffuse 0.9
Specular 0.0
SpecularPow 6
Shine 0.0
And now I'm noticing that they are way too small. I tried looking at the mat files for this, but with so many files, even when I find the one I'm looking for, I don't understand what I'm looking at.
Case in point. Where on the list below do I find the section that lists how big and where on the plane they should be?
The lines that read TEXTURECOORDSCALE under the [Layer0] Section is what I presume sets where they are to be and how big, but I don't understand the numbering sequence.
Is there a tutorial on making these or is it something only a few folks know about? I'd sure like to be able to make corrections or substitutions.
[ClassInfo]
ClassName TMaterial
[General]
tfDoubleSide 0
tfShouldSort 0
tfDropShadow 0
tfGameTimer 1
tfDepthOffset 1
[LightParams]
Ambient 0.9
Diffuse 0.9
Specular 0.4
SpecularPow 6
Shine 0.0
[Layer0]
PaletteName
Frame 0.0
VisibleDistanceNear 0.0
VisibleDistanceFar 10000.0
TextureCoordScale 0.2 -0.1 0.7 0.7
TextureCoordScale 0.0 0.0 1.0 1.0 AlphaTestVal 0.25
tfNoDegradation 1
tfCompressMajorAlpha 1
tfNoCompress16Bit 1
tfWrapX 0
tfWrapY 0
tfMinLinear 1
tfMagLinear 1
tfMipMap 0
tfBlend 1
tfBlendAdd 0
tfTestA 1
tfTestZ 1
tfUpDateClear 0
tfModulate 1
tfNoTexture 0
tfAnimatePalette 0
tfAnimateSkippedFrames 0
tfNoWriteZ 0
tfTranspBorder 1
tfNoDegradation 1
tfTestZEqual 0
TextureName ../Regiments/StencilGQ04.tga
[ClassInfo]
ClassName TMaterial
[General]
tfDoubleSide 0
tfShouldSort 0
tfDropShadow 0
tfGameTimer 1
tfDepthOffset 1
[LightParams]
Ambient 0.9
Diffuse 0.9
Specular 0.0
SpecularPow 6
Shine 0.0