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Carrier Catapult mod version b4 (updated 3/14/2009)

Ramstein Wrote:We getting Beta 3 today?? :!: please.. 8)

I hope so! It's actually beta 4 now. I tweaked some settings just this morning. Some of the good guys at Air Group 51 are testing it as we speak. If they don't have any major complaints, I'll try to post it later today. If that's not gonna happen for some reason, I'll let you know.

Just so expectations aren't unrealistic...I posted earlier in this thread (somewhere on page 9) that my goal for this is to make it as historically correct as possible, and from what I could gather that would mean being able to accelerate a fully-loaded F4U up to about 65 knots on a no-wind, static carrier.

In dogfight and single-player missions the mission builder can set a parameter 'CatapultBoost' in the [Mods] section of mission file. This will increase the power of the catapult by approximately 30 knots. This gives you roughly the same results as you would have in a carrier moving at 30 knots in a co-op mission. So with the 95-100 knots of the boosted catapult you may (barely) get a fully-loaded F4U off the deck of a static carrier.

But since the CatapultBoost parameter has to be set by the mission builder, don't expect to be able tonight to go out on any of the Hyperlobby dogfight servers and be able take off a static carrier with 4000 pounds of bombs.

But anyway, I hope you like it!

Fireball
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