14.03.2009, 21:22
While working on the OOF MAP I had a texture for an industrial area that the roads would not line up with the attached towns roadways.Also the buildings and walls and fences and things from auto-pop would not line up to the Industrial texture.
The industrial texture was 512 x 512 and the town texture was 512 x 512
Asheshouse and I have been working on this map together and we were using a texture Ash created from the Slovakian map textures where he overlayed one texture over another to create our OOF_Factory texture for the industrial area's.
Now with the two of us using so many different actors and load.ini's and strings and textures and as we have three other textures for the frontline on our map and with testing this and that.
The load.ini string I was using did not have any ,2 or anything behind the string for whatever reason on this particular map load up.
example:
City3 = land/summer/oof_Factory.tga
adding a ,2 to the end to make the string read>
City3 = land/summer/oof_Factory.tga ,2
This change then made the OOF_Factory.tga the correct scale of 512 x 512 and then the roadways from the industrial matched the attached towns roadways and all the buildings and stuff from auto-pop fit the industrial texture perfectly.
So the numbers have to do with the texture scale as Fly_zo has pointed out
Thanks to Ashes for explaining that one to me as it saved me a lot of work....
I was getting ready to re-arrange everything in the industrials :lol:
One of the many things I have been fortunate enough to have learned about the load.ini and map making while working with Ashes on the OOF Map
First pic shows the texture not lining up with anything
This second picture shows the industrial sections now lining up with the roadways by adding a ,2 to the texture's string the texture is scale to the correct resolution of 512 x 512
Easy
The industrial texture was 512 x 512 and the town texture was 512 x 512
Asheshouse and I have been working on this map together and we were using a texture Ash created from the Slovakian map textures where he overlayed one texture over another to create our OOF_Factory texture for the industrial area's.
Now with the two of us using so many different actors and load.ini's and strings and textures and as we have three other textures for the frontline on our map and with testing this and that.
The load.ini string I was using did not have any ,2 or anything behind the string for whatever reason on this particular map load up.
example:
City3 = land/summer/oof_Factory.tga
adding a ,2 to the end to make the string read>
City3 = land/summer/oof_Factory.tga ,2
This change then made the OOF_Factory.tga the correct scale of 512 x 512 and then the roadways from the industrial matched the attached towns roadways and all the buildings and stuff from auto-pop fit the industrial texture perfectly.
So the numbers have to do with the texture scale as Fly_zo has pointed out
Thanks to Ashes for explaining that one to me as it saved me a lot of work....
I was getting ready to re-arrange everything in the industrials :lol:
One of the many things I have been fortunate enough to have learned about the load.ini and map making while working with Ashes on the OOF Map
First pic shows the texture not lining up with anything
This second picture shows the industrial sections now lining up with the roadways by adding a ,2 to the texture's string the texture is scale to the correct resolution of 512 x 512
Easy