16.03.2009, 16:34
Little self control sir.
First of all, I don't need to do any effects for you, I've only offered help.
Second, you told me that you will PM respond me about the effects structure. 1 week no PM.
Third, I am not saying that I don't like your WWI mod.
I am just trying to say, that people accept the WWI era mod in WWII sim, so what's the deal to accept a plane from Vietnam/Korea or whatever era in this sim?
Thanks Deutschmark for clearing this out,
also I have another question.
If I will end doing to model in Blender, do I have to do some animation stuff?
I mean when I will add all those propellers meshes and gear's meshes with wheels, I will make them spin/animate in 3ds max, blender, or do I have to do it with some scripting? I can do Java, C++, ini, lua.
At this moment I am creating just meshes and putting all together, I don't know if I have and how do I have to make stuff spin or animate.
Anyways, thanks for positive comments, Deutshmark, Sully, Dr.Strangelove.
Cheers.
First of all, I don't need to do any effects for you, I've only offered help.
Second, you told me that you will PM respond me about the effects structure. 1 week no PM.
Third, I am not saying that I don't like your WWI mod.
I am just trying to say, that people accept the WWI era mod in WWII sim, so what's the deal to accept a plane from Vietnam/Korea or whatever era in this sim?
Thanks Deutschmark for clearing this out,
also I have another question.
If I will end doing to model in Blender, do I have to do some animation stuff?
I mean when I will add all those propellers meshes and gear's meshes with wheels, I will make them spin/animate in 3ds max, blender, or do I have to do it with some scripting? I can do Java, C++, ini, lua.
At this moment I am creating just meshes and putting all together, I don't know if I have and how do I have to make stuff spin or animate.
Anyways, thanks for positive comments, Deutshmark, Sully, Dr.Strangelove.
Cheers.