18.03.2009, 01:40
Yes, the apparent Poly limit is 3000 PER MESH, However - Just remember, the game seems to take the shadows of each mesh and combine the different shadow lods from all the corresponding meshes into one faux mesh... so watch the poly count on the shadow LOD's also - this will give you some weird errors otherwise.
I've moved this to the MOD Creation Tutorials and Assistance section.
I've moved this to the MOD Creation Tutorials and Assistance section.