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Carrier Catapult mod version b4 (updated 3/14/2009)

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This is a post of issues or bugs that need to be looked at in this MOD. This post will accompany ever post I make and be updated. Please review the list and make posts on other issues involving this Cat MOD.


~~ISSUE 1:

Triad773: Kicks hard to the left on launch.
Set up in FMB, New Guinea map Essex Class carrier, at 30 KPH with 4 F4U-1D Corsairs with 2x Napalm, 175 gal. external fuel tank. 100% fuel: spins into the ocean. 50% fuel: spins into the ocean. Tried both with flaps full, then flaps take-off. It almost feels like the left tyre hits on the edge of the deck- something that may not be visible, but has something to do with the collision model/zone. Just a guess, but it was maybe something that could be considered

I seem to get off the deck quick enough but I seem to have difficulty recovering from the torque once airborne. I have experimented with 80%, or 100% throttle to no effect.

Cobraj: I had the same results with the left kick off the deck. I believe the heavier the load the more pronounced it was. Fireball is going to address this because it was noticed in our beta testing of b4. It also happens in a P-38 and other twin prop so it is not a torque pull but something that needs further looking into in the MOD. 32 kts IAS


~~ISSUE 2:

J.j.:
CVL 24 Belleau Wood continues to be nonfunctional. One the CVL
24, with the "standart deck" option. The catapult will only work if you use the "short deck" option.


~~ISSUE 3:

Cobraj: P-38 does a wheelie on launch. 32 kts IAS


~~ISSUE 4:

Cobraj: F-80A Shooting Star [Beta] does not launch fully loaded. Bombs, rockets, tanks 100%. Rockets and tanks seem to be the limit with 38 kts IAS on the deck.


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