19.03.2009, 01:41
If you mark them as water in map_c, it won't be land. The engine will place water.
What you need to do is edit ed_map_t.tga and ensure that you have water pixels (i.e. RGB values for any the 'water' slot in your load.ini) over the area you want to be impassible.
What you need to do is edit ed_map_t.tga and ensure that you have water pixels (i.e. RGB values for any the 'water' slot in your load.ini) over the area you want to be impassible.