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Carrier Catapult mod version b4 (updated 3/14/2009)

I just tried to replicate Triad's mission and did not experience anything like he or CobraJ reports. I used the New Guinea map, the Essex set to 30 kph (2 kph above the default speed) and an F4U-1D with 2xnapalm and 178 gal drop tank with 100% fuel.

Results were no left "kick" during or after launch, and no stall/spin into the drink. I can say it wasn't easy keeping it out of the water, but I managed without too much difficulty. I launched using 100% power (no WEP) and a little nose up and right rudder trim.

My question to Triad is; why 30 kph for the carrier speed? You must have chosen that, as the default speed is 28 kph. 28 kph is only 16 knots. If you want realism, you will need about 30+ knots of wind over the deck. You can set the ship's speed to 56 kph, which is 31 knots. With that speed, the takeoff is a piece of cake. I would be glad to send you a track file if you would like.
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