21.03.2009, 10:43
First, thank you for your kind words
Myself, I cannot believe it was true... because, first I'm not very familiar with 3D modeling, and second, people from AAA 3D Forums don't share much information about this subject... they are quite busy with planes... but for objects, there is a poor sharing of their knownledge...
Later, I will explain how I found the way to have one object loadable in game... with almost no work in 3ds MAX but most of the work with Meshconverter and a notepad :wink:
It was my personal discoveries on Bridge elements that leaded to these idea... I thought : if it's possible for bridges, it has to be possible for any 3D modeled volume...
These objects are still quite unperfect, ie they have no shadows at this time... but I think they will have :wink: ... using only notepad :roll:
They are 4 : 3 different size for Gizeh and a little one, they are visible from 10 km
and now let's go to the Sphinx
Myself, I cannot believe it was true... because, first I'm not very familiar with 3D modeling, and second, people from AAA 3D Forums don't share much information about this subject... they are quite busy with planes... but for objects, there is a poor sharing of their knownledge...
Later, I will explain how I found the way to have one object loadable in game... with almost no work in 3ds MAX but most of the work with Meshconverter and a notepad :wink:
It was my personal discoveries on Bridge elements that leaded to these idea... I thought : if it's possible for bridges, it has to be possible for any 3D modeled volume...
These objects are still quite unperfect, ie they have no shadows at this time... but I think they will have :wink: ... using only notepad :roll:
They are 4 : 3 different size for Gizeh and a little one, they are visible from 10 km
and now let's go to the Sphinx