23.03.2009, 14:11
Personally when i fly bomber missions i generally air start relativly close to the target. then have a longer flight heading back to base, usually with some enemy fighters in tow.
Ill set up my mission so the player is either already in formation with the AI bombers and about to start turning towards the target, or just as the bombers are building their formation.
I do like to fly bombers but climbing to 20000ft, forming up and then flying massive distances to the target gets seriously boring, especially if its a campaign and you have to do it over and over. Most will end up just using time compression which in my opinion is worse for immersion.
And if you dont use autopilot it gets increasingly difficult for human players to keep up with the AI pilots when climbing and travelling great distances.
Just my 2 cents
Ill set up my mission so the player is either already in formation with the AI bombers and about to start turning towards the target, or just as the bombers are building their formation.
I do like to fly bombers but climbing to 20000ft, forming up and then flying massive distances to the target gets seriously boring, especially if its a campaign and you have to do it over and over. Most will end up just using time compression which in my opinion is worse for immersion.
And if you dont use autopilot it gets increasingly difficult for human players to keep up with the AI pilots when climbing and travelling great distances.
Just my 2 cents