Unable to save missions, mutiple other issues
#2

Salmo:

I can help you in the 'Objects' catagory.

All the objects are contolled through the 'Static.ini' file by this path:
Root folder/Mods/STD/com/maddox/il2/objects. It opens using Notepad and can be edited in the ususal way.

In the game the objects only have numbers. The order of these numbers corresponds with the order the object is in the 'Static.ini' file. The 100th object in the file is number 99 because the numbering in the game starts at zero.

Duplicate objects are objects titles that point to the same objects such as this:

[buildings.House$Metal_hut]
Title Metal_hut
MeshLive 3do/Buildings/Pacific/Nissen_Hut/live.sim
MeshDead 3do/Buildings/Pacific/Metal_hut/dead.sim
AlignToLand 0
Body FuelSmall
Panzer 0.50 //0.015

and

[buildings.House$Nissen_hut]
Title Nissen_hut
MeshLive 3do/Buildings/Pacific/Nissen_Hut/live.sim
MeshDead 3do/Buildings/Pacific/Metal_hut/dead.sim
AlignToLand 0
Body FuelSmall
Panzer 0.50 //0.015

Note how, in both caes the MeshLive object path ends with 'Nissen Hut'.

I did this in my game to globally change all the 'Metal_Huts' to what I consider the better looking 'Nissen_Hut'. Now, while scrolling through objects I will show two objects that are the same because of this. This is how duplicate objects are installed.

As for 'invisible objects, the path leads nowhere so the object can't be found by the game. Scrolling through the objects in 3D mode means the computer is going through the 'Static.ini' file object by object and, though the path is invalid it still tries to follow it.

If you've added mods that added objects, like CanonUKs English Channel Map, you have to be very careful that the objects are placed in exactly the right path in the '3do' folder. For instance, looking at the example above you'll see the path for 'MeshLive' is 3do/Buildings/Pacific/Nissen_Hut/live.sim. Had I placed the Nissen_Hut folder by this path: 3do/Buildings/46/Nissen_Hut/live.sim, the game would have tried to get the object but it isn't where the computer is looking. In almost all cases this is the cause of the 'invisible' objects.

Something that must be mentioned here before someone jumps on me: there are objects in the 'Static.ini' file that you'll never see in regular FMB. These are such things as building plates for map making. The game runs right over these while placing objects in FMB and you don't even notice a hiccup. There are over a hundred Kronstadt plates in the middle of my 'Static.ini' file and, when placing objects, the numbers that I see go from 435 to 436 even though these 100-and-some-odd objects are in between.

Looking at your specs I suspect that the objects you're missing are from the 4.09b1m patch. There's a ton of objects that came in that patch. You can download the patch from this site right near the top of the home page.

Working in the 'Static.ini' file can get rather tedious. However, once you get the hang of it you can have a lot of fun with it. You'll be able to raise and lower objects, clone objects and, by opening the proper file, repaint it to something that is specifically yours. And that raises another issue: if you change a title of an object or make a new title, it will appear in your game and your game alone unless you pass the object and its 'Static.ini' file information to the other person. My buddy and I, along with probably hundreds of others out here, host games that we just know won't have objects showing up at the other end; and will be guests knowing stuff is there we can't see.

Hope this helps at least a little bit.

Great days all.
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