25.03.2009, 17:21
Been giving this mod a good test over the past few days.
There are far sure some improvements, and they are good.
It would be nice if we had an idea of just what you are trying to do with the AI.
Then we can test it for days in a myriad of situations. Afterall, there are alot of us very interested in the outcome.
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Today I did F4U-C with rockets against ships and flak 38Cal. Interesting, the F4U actually seemed to setup like a sensible pilot would for attacking well protected targets. The F4s would make some large circle around the target area and then make a pass. They were pulling some pretty good manuevers to get their hits on target. They would barrel roll and roll over inverted and drop quickly without pulling negative g's, which is smart. This was fun to watch.
The engagements within aircombat were not so good. I introduced some A6M Zeros and iall the F4U did was run and eventually get shot down. Often the A6M were manuevering so hard to get shots they would pass in from of the F4U and the F4U made no effort to go offensive.
The F4U did do alot of good defensive manuevers, but eventually the A6M either ran out of bullets or shot the F4U down.
There is still the same old Il2 problem where an enemy flys in between you and your wingman and the wingman never takes a shot. I mean that gets old getting you aircraft shot down and your wingman just follows along.
Oh... I don't fly as player when I test the AI MOD. I only let the AI fly against the AI.
There are far sure some improvements, and they are good.
It would be nice if we had an idea of just what you are trying to do with the AI.
Then we can test it for days in a myriad of situations. Afterall, there are alot of us very interested in the outcome.
-------------
Today I did F4U-C with rockets against ships and flak 38Cal. Interesting, the F4U actually seemed to setup like a sensible pilot would for attacking well protected targets. The F4s would make some large circle around the target area and then make a pass. They were pulling some pretty good manuevers to get their hits on target. They would barrel roll and roll over inverted and drop quickly without pulling negative g's, which is smart. This was fun to watch.
The engagements within aircombat were not so good. I introduced some A6M Zeros and iall the F4U did was run and eventually get shot down. Often the A6M were manuevering so hard to get shots they would pass in from of the F4U and the F4U made no effort to go offensive.
The F4U did do alot of good defensive manuevers, but eventually the A6M either ran out of bullets or shot the F4U down.
There is still the same old Il2 problem where an enemy flys in between you and your wingman and the wingman never takes a shot. I mean that gets old getting you aircraft shot down and your wingman just follows along.
Oh... I don't fly as player when I test the AI MOD. I only let the AI fly against the AI.