26.03.2009, 15:25
I found out that that small idea may be quite a big job. I agree with you that it would be the cats meow but first someone would have to build these boats or modify ones that had such Cats. May be post on the Mod Ideas section on this and someone may pick it up like FF maybe.
Anyone have any bugs with this Mod, please list so I can add to the list.
Thank you!!
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This is a post of issues or bugs that need to be looked at in this MOD. This post will accompany ever post I make and be updated. Please review the list and make posts on other issues involving this Cat MOD.
~~ISSUE 1:
Triad773: Kicks hard to the left on launch.
Set up in FMB, New Guinea map Essex Class carrier, at 30 KPH with 4 F4U-1D Corsairs with 2x Napalm, 175 gal. external fuel tank. 100% fuel: spins into the ocean. 50% fuel: spins into the ocean. Tried both with flaps full, then flaps take-off. It almost feels like the left tyre hits on the edge of the deck- something that may not be visible, but has something to do with the collision model/zone. Just a guess, but it was maybe something that could be considered
I seem to get off the deck quick enough but I seem to have difficulty recovering from the torque once airborne. I have experimented with 80%, or 100% throttle to no effect.
Cobraj: I had the same results with the left kick off the deck. I believe the heavier the load the more pronounced it was. Fireball is going to address this because it was noticed in our beta testing of b4. It also happens in a P-38 and other twin prop so it is not a torque pull but something that needs further looking into in the MOD. 32 kts IAS
~~ISSUE 2:
J.j.:
CVL 24 Belleau Wood continues to be nonfunctional. One the CVL
24, with the "standart deck" option. The catapult will only work if you use the "short deck" option.
~~ISSUE 3:
Cobraj: P-38 does a wheelie on launch. 32 kts IAS
~~ISSUE 4:
Cobraj: F-80A Shooting Star [Beta] does not launch fully loaded. Bombs, rockets, tanks 100%. Rockets and tanks seem to be the limit with 38 kts IAS on the deck.
******************************************************
Anyone have any bugs with this Mod, please list so I can add to the list.
Thank you!!
*****************************************************
This is a post of issues or bugs that need to be looked at in this MOD. This post will accompany ever post I make and be updated. Please review the list and make posts on other issues involving this Cat MOD.
~~ISSUE 1:
Triad773: Kicks hard to the left on launch.
Set up in FMB, New Guinea map Essex Class carrier, at 30 KPH with 4 F4U-1D Corsairs with 2x Napalm, 175 gal. external fuel tank. 100% fuel: spins into the ocean. 50% fuel: spins into the ocean. Tried both with flaps full, then flaps take-off. It almost feels like the left tyre hits on the edge of the deck- something that may not be visible, but has something to do with the collision model/zone. Just a guess, but it was maybe something that could be considered
I seem to get off the deck quick enough but I seem to have difficulty recovering from the torque once airborne. I have experimented with 80%, or 100% throttle to no effect.
Cobraj: I had the same results with the left kick off the deck. I believe the heavier the load the more pronounced it was. Fireball is going to address this because it was noticed in our beta testing of b4. It also happens in a P-38 and other twin prop so it is not a torque pull but something that needs further looking into in the MOD. 32 kts IAS
~~ISSUE 2:
J.j.:
CVL 24 Belleau Wood continues to be nonfunctional. One the CVL
24, with the "standart deck" option. The catapult will only work if you use the "short deck" option.
~~ISSUE 3:
Cobraj: P-38 does a wheelie on launch. 32 kts IAS
~~ISSUE 4:
Cobraj: F-80A Shooting Star [Beta] does not launch fully loaded. Bombs, rockets, tanks 100%. Rockets and tanks seem to be the limit with 38 kts IAS on the deck.
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