31.03.2009, 01:48
agracier, does IL2 glide like butter after that tweak?
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Before I had a quadcore processor and played Il-2 on my old single core, XP 32 bit setup, I could only play with about 6 or maybe 10 planes in a mission and even so, over a city or town populated with objects, the game would slow down to a slow motion flutter and all but useless as a gaming experience. It would become a gaming exasperation.
Now I use 3 cores for the game on an XP 64 bit setup and I can fly around 100 plane and movable object missions with virtually no slowdown or flutter, even over large cities. And I use a maximum graphics setup too.
So yes indeed. It does glide like butter - or rather the game zooms through the air like a sparrowhawk heading for a kill.
I can only emphatically endorse using a multicore 64 bit system, if you wish to get the potential out of Il-2. Otherwise you're flying with one hand tied behind your back, graphically speaking.
__________________________________________
Before I had a quadcore processor and played Il-2 on my old single core, XP 32 bit setup, I could only play with about 6 or maybe 10 planes in a mission and even so, over a city or town populated with objects, the game would slow down to a slow motion flutter and all but useless as a gaming experience. It would become a gaming exasperation.
Now I use 3 cores for the game on an XP 64 bit setup and I can fly around 100 plane and movable object missions with virtually no slowdown or flutter, even over large cities. And I use a maximum graphics setup too.
So yes indeed. It does glide like butter - or rather the game zooms through the air like a sparrowhawk heading for a kill.
I can only emphatically endorse using a multicore 64 bit system, if you wish to get the potential out of Il-2. Otherwise you're flying with one hand tied behind your back, graphically speaking.