03.04.2009, 02:36
Theoretically... there is a poly limit for shadows, do not allow it to exceed 3000 Poly's (for entire shadow) or you will get problems.
You need to assign the "clone" with Shadow1 material for the game to find it, you then need to link it to the mesh you are creating the shadow for.
Read Il2 Modelling Bible.
You need to assign the "clone" with Shadow1 material for the game to find it, you then need to link it to the mesh you are creating the shadow for.
Read Il2 Modelling Bible.