04.04.2009, 17:22
There's always another texture to pull down from somewhere and there's always another combination to use on a particular map. Which means to say it is so hard to choose what looks best.
I'm trying to find textures that look good throughout the day, both at dawn and dusk (oh so colorful at time to fly!) but also at midday.
And when a good set is put together for one map, they look awful on another. So it's back to recombining the textures all over again. So I was thinking it best to group them by map, but then again i don't wish to tread on anyone's toes by using their maps.
These shots are on the It-new_italy_DF map.
An odd thing I noticed though (by being too lazy to resize textures) - previously all texture tga's appear to be all the same standard size - 512x512 / 1024x1024. But apparently textures of any and all sizes (not even necessarily squares) can be combined together and still give good results.
I'm trying to find textures that look good throughout the day, both at dawn and dusk (oh so colorful at time to fly!) but also at midday.
And when a good set is put together for one map, they look awful on another. So it's back to recombining the textures all over again. So I was thinking it best to group them by map, but then again i don't wish to tread on anyone's toes by using their maps.
These shots are on the It-new_italy_DF map.
An odd thing I noticed though (by being too lazy to resize textures) - previously all texture tga's appear to be all the same standard size - 512x512 / 1024x1024. But apparently textures of any and all sizes (not even necessarily squares) can be combined together and still give good results.