Is fixing the LOD transition modelling possible?
#10

luther01 Wrote:fixing the LODs would involve remodeling the aircraft in question if im correct (not sure). as shown at the top of the page, the LODs are affected by the detail used to model the aircraft when it is created, so there would be considerable work involved to change any number of aircraft. there are 5 or 6 LODs for each aircraft so you can imagine the amount of 3D work involved. as far as changing the way the game engine uses the different model LODs, also i think that there would be even more work. there is also the frame rate penalty to consider, as the reason the game reduces detail at distance is to reduce system load, so using higher detail models at distance with large numbers of aircraft, for instance, could reduce to unplayable frame rates on lower end machines.


As it is by now we get system load while enjoying no sightings at all.:lol:

It's more about fixing that dot->big scheme(cross, line)-small scheme/no visible A/c at all->LOD1 issue.

I'm not wishng for detail on far out planes.

Greets,

Pongie
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