Is fixing the LOD transition modelling possible?
#15

I think I understand what people are asking, but I don't think it's being read correctly.

No-one is asking for the planes to be re-modelled, what they are 'simply'asking is this;

Could the code altered so that LOD 00 is activated and replaces the 01,02,03 LOD, thus the game reads LOD 00 up to what would have been LOD 03?

This means that 01,02, and 03 are effectively disabled and replaced with LOD 00 in the game routine.

It would mean a larger Poly count, and would not really be possible to see the detail....BUT....it would mean there isn't that horrible 'pop' effect as the plane moves past the 00 draw distance, and the plane model would stay at 00 up to 500 metres away.

No need to re-model and planes, just change the code so that LOD 00 is active until the planes reach, say, 500 meters.

This would be BRILLIANT!!

Cheers, MP.
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