13.06.2010, 09:41
Sorry I've been neglecting my duties, but had a family emergency to tend to.
The point of activating mods in this fashion is to get them to work with JSGME and not have to put them into the MODS folder in the first place. This will allow you to activate, deactivate them at your leisure.
From my experience thus far, (still need to test some other things such as air.ini and buttons files), you just need to keep the structure correct in the 'Files' folder within the mod in JSGME and you can still use alternate buttons files, planes, air.ini's etc.
So, to recap, you would take Mod XYZ, create a 'Files' folder in it, move all the files in the mod into the 'Files' folder.
If adding, say, buttons, you'd have the following Folders within Mod XYZ
XYZ\Files\gui\game
I hope this helps some.
If you have any other questions, comments, let me know and we'll do some testing together.
S!
The point of activating mods in this fashion is to get them to work with JSGME and not have to put them into the MODS folder in the first place. This will allow you to activate, deactivate them at your leisure.
From my experience thus far, (still need to test some other things such as air.ini and buttons files), you just need to keep the structure correct in the 'Files' folder within the mod in JSGME and you can still use alternate buttons files, planes, air.ini's etc.
So, to recap, you would take Mod XYZ, create a 'Files' folder in it, move all the files in the mod into the 'Files' folder.
If adding, say, buttons, you'd have the following Folders within Mod XYZ
XYZ\Files\gui\game
I hope this helps some.
If you have any other questions, comments, let me know and we'll do some testing together.
S!