10.04.2009, 17:34
Deutschmark Wrote:Salute ALL hi ;-)
JAMF Wrote:Deutschmark Wrote:Nice skin! With all them rivets. panel lines, hatches and lettering, would not mindTheoretically, all rivets, panel lines bulges and such, could be made with a normal- or displacement-map.
Seeing the model with out a skin, am sure all them rivets. panel lines, hatches and
Lettering are not modeled in, if they where, that model would more then likely be
Unusable in IL2.
http://en.wikipedia.org/wiki/Displacement_mapping
http://www.drone.org/tutorials/displacement_maps.html
Whether 1C has "discovered" this technology yet, I don't know.
Now that is very interesting!
I sure wish they made that for 3D max I would give it a try.
Deutschmark
WW1 Project Member.
It has nothing to do with Max (you can do this in Max as well), rather that the game engine is not build to actually support this method.