15.04.2009, 14:48
i think it is as follows. You take the 3d max file and convert it to 3ds with deep explorer 5 (30 days free trial). do this by opeing in deep xplorer and select "save as and select file type extension .3ds. Then use mesh converter to select the 3ds file and select "convert to msh" or "save as .msh". Then use fatducks or one of the other exporters to export the msh back to its location. This is a very rough explanation, and i have only extracted and worked on .msh files, not imported them back to game so someone will have to help with a more detailed explanation. basically, reverse the process you used to work on the models in 3d max? Maybe im wrong, needs clarification from experienced moddler