24.04.2009, 11:52
I completely agree with canonuk. to give the major areas as much "fine detail" as posible and to prevent the difficulties that arise when trying to map markings etc onto a stretched or warped skin it is important to get the major areas that usually carry detail, wings - fuselage - tail well positioned, correctly proportioned and if posssible in the same scale.
I note that the red and blue areas of the lower wings could do with enlarging and there is still room to be gained by moving the fuselage sections closer together, but IMHO canonuk's solution is the way forward if skin is to complement and enhance the look of this great model when viewed in the game.
That said I must congratulate you on the first class work you have done on this.
Thanks
GJE52
I note that the red and blue areas of the lower wings could do with enlarging and there is still room to be gained by moving the fuselage sections closer together, but IMHO canonuk's solution is the way forward if skin is to complement and enhance the look of this great model when viewed in the game.
That said I must congratulate you on the first class work you have done on this.
Thanks
GJE52