Why IL2 maps cannot be accurate
#6

I tried a little experiment by taking a line of water tiles along the coast and raising them to the height of the cliffs i wanted, then i went to map c and used a RGB scale of 240 to turn the raised areas to land, went back to fmb and shaped and textured them. I got steeper cliffs than can usually be made by just raising the land but to then align the land behind and the waterline in front was very tricky and i put the project down...... but worth a thought
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