Long overdue loadouts: any mod WIP?
#4

Actually, though the intention of the locked weapons, FM, DM has some VERY valuable merit, just like all sweeping decisions, both the bad and the good are kept in check.

Now I think we all can see where changing weapon effectiveness can be a huge problem, where FM & DM can be another can of worms, yet adding historical loadouts should not be a problem if some thought goes into it first.

Ex.
* Cannot change types of guns (iow, add 20mm in place of .50cal where there were none and should only be an option....locked loadouts prevent issues)
* Cannot change weapon effectiveness
* Cannot change belting configurations including rounds available
* Cannot change spread and syncronization
* Can add drop tanks and combinations of (many planes though they could carry 2, would carry 1 only, and be able to drop just 1)
* Can make dropable weapons and tanks selective on those aircraft that could do so....Ex. Most Japanese aircraft with a pylon under each wing could drop one or the other or both.
* Can add dropable ordinance if historical
* Can alter aircraft aspects relating to weapons cosmetically....Ex. Japanese aircraft did not carry pylons/ordinance rails unless carrying external stores....In kind the bomb had a ring on it, and the pylon had anti-rocker cradles.

Lastly the U.I. types of patches keep all in check who wish it....IOW, those choosing to not use the UI risk crt=2 as they would NOT have the additional loadouts. In kind the U.I. would keep folks on the same page.

etc.

K2
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