30.04.2009, 14:49
No problem
Yes it will alter it, but I've put special attention on that so the variations will be minimal. The mapping per say is pretty much the same, but the "UV lines" have been altered a bit. I'll also include the original unwrapping. The most significant variation is the nose intake (the inner part) which is easier to paint now, but that should not mean too much work on your part as it's a very small area within the skin. Instead of being mapped in a crappy front view it's done in a side view, much easier imho.
New additions to the basic skin include the seat headrest and a very slim panel for the slats so that they don't take the same texture as the top wing on it's bottom. That last explanation is rubbish but you'll see it instantly when the sabre is out . Also the canopy frame was somewhat improved and it will no longer overlap with the fuselage skin.
This is more or less how it will look like. It's not final but you get the idea:
EDIT:
This is what it looks like ingame:
Yes it will alter it, but I've put special attention on that so the variations will be minimal. The mapping per say is pretty much the same, but the "UV lines" have been altered a bit. I'll also include the original unwrapping. The most significant variation is the nose intake (the inner part) which is easier to paint now, but that should not mean too much work on your part as it's a very small area within the skin. Instead of being mapped in a crappy front view it's done in a side view, much easier imho.
New additions to the basic skin include the seat headrest and a very slim panel for the slats so that they don't take the same texture as the top wing on it's bottom. That last explanation is rubbish but you'll see it instantly when the sabre is out . Also the canopy frame was somewhat improved and it will no longer overlap with the fuselage skin.
This is more or less how it will look like. It's not final but you get the idea:
EDIT:
This is what it looks like ingame: