01.05.2009, 10:35
I am on UI 1.1 with the patch and I can use or destroy the spanish riders as well as the Tank obstacles with no trouble.
When the spanish rider gets destroyed it is one long pole with the cross sticks on one end sitting at an angle from the ground up along the lentgh of the pole.The Tank obstacles get a bit blackened and reduced in size and shape a bit.
These are all items from the 4.09 patch or earlier so they would be hard coded into the game,I looked throughMODS/ObjectsMap subfolders and none of those objects are in there.
I looked at my static.ini which is a UI 1.1 static.ini with the add-to info added to it from the UI 1.1 Patch, I find the spanish rider and tank obstacles under Slovakia objects
Here is a link to the default 4.09 static.ini for comparison>
(The link is inoperative)
Your > MODS/ObjectsMap/3do/Buildings/addobjects folder should only have Human folders that have been modded and added to the game in it.
When the spanish rider gets destroyed it is one long pole with the cross sticks on one end sitting at an angle from the ground up along the lentgh of the pole.The Tank obstacles get a bit blackened and reduced in size and shape a bit.
These are all items from the 4.09 patch or earlier so they would be hard coded into the game,I looked throughMODS/ObjectsMap subfolders and none of those objects are in there.
I looked at my static.ini which is a UI 1.1 static.ini with the add-to info added to it from the UI 1.1 Patch, I find the spanish rider and tank obstacles under Slovakia objects
Quote://===========================================================================
[***]
Title Slovakia Obstacles
//========================================================================
[buildings.House$Spanish_Rider]
Title Spanish_Rider
MeshLive 3do/Buildings/addobjects/Spanish_Rider/live.sim
MeshDead 3do/Buildings/addobjects/Spanish_Rider/dead.sim
AlignToLand 0
Body WoodSmall
Panzer 0.02
[buildings.House$TankObstacle1]
Title TankObstacle1
MeshLive 3do/Buildings/addobjects/TankObstacle1/live.sim
MeshDead 3do/Buildings/addobjects/TankObstacle1/dead.sim
AlignToLand 0
Body RockMiddle
Panzer 1.0
[buildings.House$TankObstacle2]
Title TankObstacle2
MeshLive 3do/Buildings/addobjects/TankObstacle2/live.sim
MeshDead 3do/Buildings/addobjects/TankObstacle2/dead.sim
AlignToLand 0
Body RockMiddle
Panzer 1.0
[buildings.House$TankObstacle3]
Title TankObstacle3
MeshLive 3do/Buildings/addobjects/TankObstacle3/live.sim
MeshDead 3do/Buildings/addobjects/TankObstacle3/dead.sim
AlignToLand 0
Body RockMiddle
Panzer 1.0
Here is a link to the default 4.09 static.ini for comparison>
(The link is inoperative)
Your > MODS/ObjectsMap/3do/Buildings/addobjects folder should only have Human folders that have been modded and added to the game in it.