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[DOWNLOAD] INFANTRY MOD
#65

kapteeni Wrote:It would be great to have some civilians too. No! I don't want to shoot them but.... for immersion.
If somebody could figure out how those running pilots are animated, then we might have running soldiers too. I wish i could do it...
I can model a bit, but i really dont ha ve the time to figure how to import 3d models to IL2 engine. Its like hebrew too me!

:roll: I'm trying to get this result...

There is a way to animate these models in 3ds Max with a skeleton object that you put carefully in the mesh... if well placed, this object calculates all distorsions of mesh when you move it...

But this is very difficult to place it... at least for me... and until now, I had no luck...

They use the same way in TOW2... but the file with coordinates of skeleton is in a different format than used in 3ds MAX and I don't know how to transform...
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