06.05.2009, 05:57
Funny, I am just reading this exchange now...
Well it is possible to have DGen use a modded map if actually DGen is "tricked" to take it as a stock one; this is what I did with my Battle of Britain and Fortress Europe 1943 campaigns (see different thread here).
I edited the mission templates to remove ships from the area newly covered by your land textures, Fly_Zo. Basically the key is to change the actors_static without changing any airfield or town location. Towns can be added on new land textures such as London, and will just be ignored by DGen.exe, but existing ones shall not be moved or deleted. And I see this is what you did with your BoB summer map, so that was possible for me to work it out.
However since it changes the default map, related mod must be disabled to play other missions or campaigns, in order to avoid problems such as stationary ships on land, or more serious bugs.
By the way the mission templates I uploaded can be used for other sub-campaigns: I just made the Channel40 .mis templates work for a Battle of France sub-campaign (the last one of the three, which I renamed), no problem. And the Channel43wb .mis templates can be used for later war stuff too (need to remove those Gladiators though...). You just have to copy
Normandy:Channel40
at the top of the .DB for the early war sub-campaigns using the Normandy map, and
Normandy:Channel43Wb
at the top of the .DB data bases files for the later war stuff based on the Normandy map.
No other changes are required in DGen campaign files, which therefore work both with and without the modded Normandy map.
Well it is possible to have DGen use a modded map if actually DGen is "tricked" to take it as a stock one; this is what I did with my Battle of Britain and Fortress Europe 1943 campaigns (see different thread here).
I edited the mission templates to remove ships from the area newly covered by your land textures, Fly_Zo. Basically the key is to change the actors_static without changing any airfield or town location. Towns can be added on new land textures such as London, and will just be ignored by DGen.exe, but existing ones shall not be moved or deleted. And I see this is what you did with your BoB summer map, so that was possible for me to work it out.
However since it changes the default map, related mod must be disabled to play other missions or campaigns, in order to avoid problems such as stationary ships on land, or more serious bugs.
By the way the mission templates I uploaded can be used for other sub-campaigns: I just made the Channel40 .mis templates work for a Battle of France sub-campaign (the last one of the three, which I renamed), no problem. And the Channel43wb .mis templates can be used for later war stuff too (need to remove those Gladiators though...). You just have to copy
Normandy:Channel40
at the top of the .DB for the early war sub-campaigns using the Normandy map, and
Normandy:Channel43Wb
at the top of the .DB data bases files for the later war stuff based on the Normandy map.
No other changes are required in DGen campaign files, which therefore work both with and without the modded Normandy map.