06.05.2009, 20:18
Yes, I already tried this, of course. That was even my first idea. Finally the only way I could find was to change the original Normandy map. Hence the use of JSGME, very convenient to handle such issue.
However in this case the actors_static of the map is changed, there are additional land areas and cities, so it is a more substantial change than different map_t and ed_m0 files?
It is interesting though to see that your method could work on the Norway map. Maybe it could also work with a different actors_static file for Norway? (but in the case of Norway the map is fine). The British islet/Atlantis on the Normandy map is really miserable, so that is quite welcome to change the actors_static on this one, but not so useful for Norway IMHO.
Another good candidate map to change with different land would be the Sands Of Time map: it could be nice to have it only with land, to simulate inland desert warfare.
However in this case the actors_static of the map is changed, there are additional land areas and cities, so it is a more substantial change than different map_t and ed_m0 files?
It is interesting though to see that your method could work on the Norway map. Maybe it could also work with a different actors_static file for Norway? (but in the case of Norway the map is fine). The British islet/Atlantis on the Normandy map is really miserable, so that is quite welcome to change the actors_static on this one, but not so useful for Norway IMHO.
Another good candidate map to change with different land would be the Sands Of Time map: it could be nice to have it only with land, to simulate inland desert warfare.