[download] New modded dgen campaigns: Update 06/03/2010
#43

Here is what I have done to use the east africa map in Dgen:

First I renamed kapteeni's map files to the following names (first make a copy of the files):
map_c1
map_c1
Kt_map_h
map_F1
actors1
labels
map_T1
texts1
kt_ed_m01
kt_ed_m02
load2

Then I edited the load2 file. Thats how the beginning of the edited load2 file has to look:

[MAP]
ColorMap = map_c1.tga
HeightMap = Kt_map_h.tga
SmallMap = map_M.tga
TypeMap = map_T1.tga
FarMap = map_F1.tga
ReflMap = map_R.tga

[LIGHT]
LandLight = LandLight.mat
CloudShadows = CloudShadows.mat

[MAP2D]
kt_ed_m02.tga
kt_ed_m01.tga


[WORLDPOS]
CAMOUFLAGE = SUMMER
MONTH=6
DECLIN = 0
PRESSURE = 745
TEMPERATURE = 30

[CUBE]
Down = Cube_bott.tga
East = Cube_right.tga
North = Cube_front.tga
South = Cube_back.tga
Up = Cube_top.tga
West = Cube_left.tga

[static]
actors1.static
[text]
texts1.txt

Then I copied the files into the sands of time map folder and I included the following line into the "all" file:
SandsOfTime SandsOfTime/load2.ini

To test the map I used the italian Africa campaign by Ijekio Ulmar. You have to change the first lines in the Africa40blue and Africa40red files to:
MAP SandsOfTime/load2.ini
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