07.05.2009, 17:13
heero12 Wrote:very good the first
almost perfect
more needs to be better for a polished
the props of zeros and the P-51 rotating means so crooked
the yellow tip of the propeller of the P-51 prop was a little darker and wider as one of the spit MK.IX
http://img377.imageshack.us/img377/3622/grab000033.jpg
and in the back was not the red marks
I did not have marks vemelhas and brings in part of the yellow markings are more
http://img377.imageshack.us/img377/1285/grab0003.jpg
P-47 to the ta very good combined with the blades of the propeller
Hi!
And thanks, because i used the front side of default propellers color and patterns and the game uses same propeller texture for both side of propellers rotating 2d model, you will see these ring and patterns from both sides, the textures over propeller when it is not rotating are mapped from its skin and have 2 different sides and pattern over each side with higher resolution too (1024 x 1024).
see the picture
If you don't like, and want to have another propeller, you can navigate to my mod folder open the corresponding P51 folder and its"propellor.mat" file
find this line TextureName ..\Textures\p51s.tga in propellor.mat file
and change it to TextureName ..\Textures\2bladedbrit.tga which is the default one.
About crooked rotating propeller of P-51, it is from il2! about zero i don't think so, disable my mod
and fly p-51 with default propeller, you will see that it is not centered too, the bug is not in the texture it is in the .msh file of rotating propeller, check the He-111H-2, He-111H-6, Fw-190A-3Fw-190D-9 too they have also crooked propeller too!
These files are 128 X 128, same size as default files and i am not going to change them, because when propeller start to rotate it seems as a blur disc, and you don't need more pixels in textures. The propellers rotating model is not shinny by default, it is complete different than from the propeller model when it is not rotating.
THX