large maps, populating and load-ability?
#1

In the next 1-3 weeks, I anticipate uploading the first, very "basic" WiP version of my "Army Group Centre" map. The map will cover a large chunk of Eastern Europe, from just East of Minsk almost to Kursk and from Polotsk south to the Pripyat Marshes. Of course, this map is all land-mass with no sea or ocean. While not as urbanized as Western Europe, it still has many built-up areas. including Smolensk, Bryansk and Vitebsk.

I suspect a fully-populated map will be unloadable on many rigs.

I considered cutting the map into smaller chunks, but felt I should try to keep it as 1 geographical whole.

Is it a solution to produce 4 or 5 versions of the whole map with different areas populated, as relevant to specific campaigns and time periods?

What I anticipated doing is just putting in city and town tiles and the basic road and rail net for the entire map and then putting in buildings only for 1 part, depending on what version of the map I am working on at any given time.

Is this a workable solution?
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