09.05.2009, 08:45
Total number of objects on the map is not the most critical factor.
What is critical is the number of objects displayed on screen at any instant.
Too many and the FPS drops to unacceptable levels.
So I suggest populating the whole map but check each built up area for playability.
What is critical is the number of objects displayed on screen at any instant.
Too many and the FPS drops to unacceptable levels.
So I suggest populating the whole map but check each built up area for playability.