11.05.2009, 22:11
The more accurate the historical settings, the better. And I do prefer 1:1 maps, but there are, for sure, limits to the area and number of rendered objects in such maps. And let's not forget that most maps will be used for different years with different planes, ships and objects in place.
Besides, a lot of the accuracy in such a map will depend on the mission builder also. He can tweak the type and placements of objects and, therefore, increase the accuracy for each mission setting.
The best would be to set a unified standard of evaluation for all maps. I would go as far as to say a set of rules for historical maps (like a unified scale for all of them, a standard for max number of objects to avoid lag, max texture size, etc...).
Besides, a lot of the accuracy in such a map will depend on the mission builder also. He can tweak the type and placements of objects and, therefore, increase the accuracy for each mission setting.
The best would be to set a unified standard of evaluation for all maps. I would go as far as to say a set of rules for historical maps (like a unified scale for all of them, a standard for max number of objects to avoid lag, max texture size, etc...).