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Ta-152 C versions & corrections
#4

md_wild_weasel Wrote:i found one of vamirs posts...
Here's an example of precisely what we're doing here, working closely with the Luftwaffe Experten site (please head there for detailed queries regarding all Luftwaffe birds) and strictly documented and otherwise soundly authoritive (eg. author of the Schiffer Ta152 book and world recognised Ta152/Fw190D experten Dietmar Hermann) sources.

Empty weight 3650kg (in game) 4010kg (historical team adjustment)
Take off weight 4900kg (in game) 5322kg (historical team adjustment)
MW50 weight 100kg (in game) 127kg (historical team adjustment)
Power output DB603LA sondernotleistung WEP 1944PS (in game) 2079PS (team adjustment)
Max WEP boost pressure 1.8ata (in game) 1.75ata (historical)

And if the performance of the Ta152C-1/R11 actually decreases from the in-game version, then we'll still have a more accurate one and that is the point. We wish to let the chips fall where they may. The figures though...beg to differ. I mean 530km/h a sea level on kampfleistung, no MW50 and better than 13.5m/s average initial climb to 0-2500m, up that 2m/s and 40km/h for sondernotleistung and those are the Focke Wulf figures and those provided by the best celebrated experts. So if we make the corrections accurate, and the figures of our model match the historical mid range (kampfleistung) figures, then we'll have done what we set out to achieve. Though again maximum level speed capabilities of Oleg's model are just fine and quite accurate, they won't be touched...well actually I'm considering reducing the sea level max speed as it is 600km/h and so far it is looking like that doesn't fit for B4/MW50 and 1.75ata, I've got 570-80 max in my figures so far, with C3 fuel required to break 600.

Plus added some historical loadout options (ETC503, Mk103M, etc.).

Looking over Oleg's weight figures he appears to have not included increased armour from early prototypes (though it is there for damage modelling), ammunition, and only one fuel tank was being used (368kg instead of 680kg, although he listed correct usable fuel weight, it was being subtracted from the a/c loaded weight incorrectly).

I'd also like to stress our FM adjustments are extremely conservative, preferring to error on the side of caution before exaggerating any performance capabilities.
It'll be funny if it turns out to be a real pig, but it'll be fast on part throttle and climb like a rocket. Just as it did in 1945.
So, what you are saying is that it has less weight in game than in RL but produces less power than it should? That sounds very strange. It still flies like a pig in-game.

What about kommandogerat efficiency? Is it like Oleg's Anton or like Oleg's Dora?

And what about wing area data for the FM? Is it correct or not?
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