14.05.2009, 11:13
caldrail Wrote:I've seen this sort of thing for many years with all sorts of games. The problem is that the polygons aren't being mapped correctly (a point is missing in the list). Yes, a graphics card running hot does cause this, but so does corrupted or faulty 3D files. I used to get this a lot in MSTS when I compiled models in TSM, usually because the model had a complex part structure that wasn't properly labelled.
Hello there !
Just have the same problem, but this only happens in Perfect mode WITH HardwareShaders=1 in the Conf.ini
I use to fly in PERFECT mode with hardware shaders =0.and there is no problem but the new features of some maps (e.g. GilB57 Channel) won't show up ! (I do not know why !),but anyway the landscape and far distance landscape details are still far stable than in Excellent mode.
YES you can have run PERFECT MODE without having to turn Hardware shaders = 1 in conf.ini (Open GL Mode.)
To be sure at 100% to avoid this problem just run the game in excellent mode.
I've been doing some trials and errors for some time now and I really have no solution.
As long as I am concerned there is nothing related to temperature.I also tried different drivers but without any succes.Maybe we could try OLD drivers from before all these SLI new drivers.
My system is P.4. 3.2 , 2Gb RAM, NVIDIA 7800GS AGP.
P.S. I noticed that when running in Perfect mode with Hardware Shaders=1, the setting Water=2 or 3 may induce more idiosyncrasies.
Hope these few lines and relections will be of some help to all of you suffering from this desase
Madcop