14.05.2009, 14:13
Ok.. I installed the other two mods and made up a mission and quite simply its AWESOME
The MODS are very straight forward.. I installed them both into my MOD directory and made up a mission with 12 F9F's off the USS Intrepid attacking the Air Defenses around the Taipingwan Dam near the Chinese border.
I setup a Co Op mission with 12 F9F-2's. The ONLY mods I have are the UI 1.1, the KTO BEta Map (which is awesome BTW) the F86 and the Mig Frankenplane by Ranwers. I then added the Catapult mod, the carrier takeoff mod, and the wind mod. After placing the objects and setting the takeoff of the 12 Jets to the carrier and both carrier waypoints to 56kph for the ships speed I closed the full mission builder and opened the Mission file I had created in note pad.. per the directions in the Wind mod I added the following..
[Weather]
WindVelocity 20
WindDirection 10
WindTop 1800
WindTurbulence 4
WindGust 5
to the bottm of the mission file.. the direction of 10' was selected because my carrier was steaming north.
I had set the AI to veteran and 6 HVAR Rockets and 75% fuel all around.
I used the catapult and hauled 6HVAR and 2 500lbs with no problems.. the AI rolled normally and had no issues at all with that loadout..all 12 rolled ok.
On startup the F9F's did NOT have their wings folded but that may be because the carrier takeoff mod isn't set up for the F9F yet, or that I only used 12 AC not 16.. but either way the mission worked very well..
Those mods in conjunction worked without any issues and made CV ops a reality..
I also used the skins for 209 Brubaker and 00 "Doublenuts" and I don't think Il2 ever looked so good..
The MODS are very straight forward.. I installed them both into my MOD directory and made up a mission with 12 F9F's off the USS Intrepid attacking the Air Defenses around the Taipingwan Dam near the Chinese border.
I setup a Co Op mission with 12 F9F-2's. The ONLY mods I have are the UI 1.1, the KTO BEta Map (which is awesome BTW) the F86 and the Mig Frankenplane by Ranwers. I then added the Catapult mod, the carrier takeoff mod, and the wind mod. After placing the objects and setting the takeoff of the 12 Jets to the carrier and both carrier waypoints to 56kph for the ships speed I closed the full mission builder and opened the Mission file I had created in note pad.. per the directions in the Wind mod I added the following..
[Weather]
WindVelocity 20
WindDirection 10
WindTop 1800
WindTurbulence 4
WindGust 5
to the bottm of the mission file.. the direction of 10' was selected because my carrier was steaming north.
I had set the AI to veteran and 6 HVAR Rockets and 75% fuel all around.
I used the catapult and hauled 6HVAR and 2 500lbs with no problems.. the AI rolled normally and had no issues at all with that loadout..all 12 rolled ok.
On startup the F9F's did NOT have their wings folded but that may be because the carrier takeoff mod isn't set up for the F9F yet, or that I only used 12 AC not 16.. but either way the mission worked very well..
Those mods in conjunction worked without any issues and made CV ops a reality..
I also used the skins for 209 Brubaker and 00 "Doublenuts" and I don't think Il2 ever looked so good..