14.05.2009, 23:13
Add RGB 40 in your map T, at places where you want that shalow water to apear, and add line for coastal water in load.ini, something like this:
And bear in mind that water causes stuttering in low level flight above it. And you dont need to convert maps from RGB to greyscale and backwards, it can be greyscale without problems.
Quote:Water0 = water/water.tga
Water1 = water/water.tga
Water2 = water/CoralCoastLine.tga, - this is it
Water3 = land/summer/grnd/fields_proc013.tga
And bear in mind that water causes stuttering in low level flight above it. And you dont need to convert maps from RGB to greyscale and backwards, it can be greyscale without problems.