Carrier Takeoff Mod 5.3.3 (updated 7/23/2009)

Fireball Wrote:
genbrien Wrote:is there a file I can delete if I dont want AI to take off using catapult ????
also I noticed that on jap carrier, when zeros are taking off, when removing chock they "spawn" to the ide of the deck, causing them to crash........ :?
thx

Arghhh....sorry about that. I just posted version 5.1. That should fix the spawn problem. Thanks for finding that.

There are several parameters that you can add to a mission (.mis) file to control the use of the catapult by AI and human players. I did just add a new one in 5.1 called 'CatapultAllowAI'. If you set this to 0, human players can still use the catapult but AI will not. Details are in the README.

ah thx mate :wink:
great job

EDIT: -if I want to change the catapult parameter in the DCG campagn....(little n00bis with that)
must I change it to everymission or just one ????

EDIT2: the game crash at 90%OR after like 2-3min ingame...... Cry :? (ai mod is disable)
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